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Lost planet 2 review12/11/2022 ![]() ![]() A couple of enormous rocket turrets pummel you, easily knocking you off the train and wasting precious respawns, all while your AI companions run in place, stuck against doors that don't open. The first two-thirds are mind-numbingly frustrating, particularly if you tackle the campaign on your own. A late boss fight is just an endlessly boring march through one linear corridor after another, composed mainly of firing at pulsing orange pustules, rather than the larger-than-life encounter you'd hope for at such a climactic moment.īut if there's one mission destined to be remembered as one of the worst shooter levels of all time, it's certainly one involving two speeding trains. (This is but one of the game's countless "Game Design 101" failures.) You might wander aimlessly, searching for those posts or the terminal you must reach to end the mission, simply due to the game's communication failures. But unlike in most games, Lost Planet 2's minimap doesn't indicate whether an objective is above or below you. One late-game chapter takes place within a towering tube in which you activate data posts located at various levels. Later levels are brought down by abysmal signposting and other botched basics. Early levels take just a few minutes to complete, too often coming to an end just as things appear to be picking up. Unfortunately, Lost Planet 2's scattershot mission design squanders the goodwill the early hours generate. Jungle shootouts, battles on conveyor belts, and a boss fight in a sandy ghost town-conceptually, the game's got all the elements of a full-featured, varied, and beautiful shooter. Over the course of the game, you will rush through the desert on a roaring speeder defy gravity in the blackness of space and bring down a giant akrid from the inside. There is a ton of eye candy to take in, and plenty of attempts to vary the pace. In other levels, red light bathes industrial corridors, lightning flashes brightly above a turbulent sea, and cyclones sweep across the desert plains. Some frigid areas hark back to the original, including the prologue, which features great Lost Planet standbys: giant mechs known as vital suits (or VSs), enormous aliens called akrid with glowing orange spots (hint: shoot them!), and snow flying everywhere. You'll sprint through a number of diverse locations, and fantastic visuals really bring the planet of E.D.N. This is a beautiful game you desperately want to like, yet it goes out of its way to punish you for it.īy clicking 'enter', you agree to GameSpot'sĪt least the sequel offers up a lot more variety than its predecessor. Entertaining multiplayer modes and some enjoyable, larger-than-life battles against looming insectoids lift Lost Planet 2 out of the abyss, though even those aspects aren't without their problems. Not even replacing your three useless AI companions with real-life buddies alleviates all of the pain because the frustrations are woven into the very fabric of the experience. Awful mission design leaves you wondering how to proceed abysmal AI makes playing on your own an exercise in masochism and an overreliance on knockback attacks and other bizarre design choices are sure to inspire worldwide epidemics of controller-throwing rage. Fundamental design flaws inhabit almost every gameplay mechanism. Not only did developer Capcom not address the problems of the original, but it exacerbated them. Yet amazingly, this third-person sci-fi shooter represents a major step backward for one important reason: It isn't much fun. It sports four-player online co-op, a robust multiplayer mode complete with unlockable goodies, and impressive visual design with lots of variety and artistic flair. Feature-for-feature, Lost Planet 2 should be an improvement over the original.
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